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| distributor = | designer = Mark Haigh-Hutchinson Holger Schmidt | composer = Chris Hülsbeck John Williams | series = ''Star Wars: Rogue Squadron'' | released =Windows Nintendo 64 | genre = Action, Shooter | modes = Single-player | platforms = Nintendo 64, Microsoft Windows }} ''Star Wars: Rogue Squadron'' (known as ''Star Wars: Rogue Squadron 3D'' on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998. ''Rogue Squadron'' was one of the first games to take advantage of the Nintendo 64's Expansion Pak, which allows gameplay at a 640 × 480 display resolution, instead of that system's standard 320 × 240 resolution. Set in the fictional ''Star Wars'' galaxy and inspired by the ''Star Wars: X-wing Rogue Squadron'' comics, the game takes place primarily between events in the films ''Star Wars'' and ''The Empire Strikes Back''. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in sixteen missions across various planets. ''Rogue Squadron'' received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the Nintendo GameCube—''Star Wars Rogue Squadron II: Rogue Leader'' and ''Star Wars Rogue Squadron III: Rebel Strike''—as well as ''Star Wars: Episode I: Battle for Naboo'', a spiritual successor released for Windows and Nintendo 64. ==Gameplay== Unlike the ''Star Wars: X-Wing'' computer game series that emphasizes space combat simulation, ''Rogue Squadron'' is a fast-paced, arcade-style action game. Each of the game's sixteen levels introduces mission objectives that must be completed to progress to the next level. These objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect.〔 Enemy aircraft are primarily composed of TIE fighters. Ground defenses are more varied and include three different walkers, laser and missile turrets, tanks, probe droids, shuttles, stormtroopers and speeder bikes. The heads-up display features a health meter, a radar and an ammunition count for secondary weapons. The player can control five craft: X-wing, A-wing, Y-wing, snowspeeder and V-wing. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft. Levels set on non-atmospheric moons expose the player's craft to space; thus disallowing the Speeder and V-Wing (which are repulsorcraft) from being used; but as on other levels, the craft is vertically confined.〔 Nine bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.〔 The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. Each benchmark contains five categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved and number of bonuses collected. If a player's performance exceeds one of the level's three benchmarks in all five categories, a medal—bronze, silver or gold—is awarded on completion. Acquiring these medals promotes the player's rank and helps unlock hidden content. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Star Wars: Rogue Squadron」の詳細全文を読む スポンサード リンク
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